Narrative RPG · iOS & Android

The story improvises.
The world keeps score.

Hand-authored worlds, played with an AI narrator — and a rules engine underneath that tracks your wounds, your rank, your reputation and every promise you made. It doesn't forget.

Free to play — 15 turns a day, no card required.

The Gate Plaza
A Hundred Floors from Home · Act I

'Welcome to Towerfoot. I'm Guildmaster Hale. That board behind me is where your name goes, if you want it. Short version: the Tower goes to a hundred, the top sends you home. Long version takes longer.'

The woman at the board turns and grins. 'Tomkin,' she says, tapping her chest. 'That one's a goblin bounty — fresh this morning. Fifteen gold and your first rank points. Beats standing around.'

Register with the Guildmaster.
Check the board with Tomkin.
Question Hale about the climb.
Or write what you do…
RankF — Tin Plate
Condition100
Stress0
ReputationNeutral
Turns today15
What you're actually playing

Two halves that need each other.

Most AI storytelling is one language model in a loop, improvising and hoping. Unwritten splits the job in two.

The written half

Every world is authored before you ever open it: its factions, its bestiary, its companions and their breaking points, the secret at its centre and the order in which that secret comes apart.

It is a curated catalogue, not a marketplace. Fewer worlds, built deeper.

The running half

An engine sits under the prose and keeps the books: health, gold, skill domains, reputation, relationships, dice, combat rounds, act transitions.

The narrator writes the scene. It doesn't get to decide whether you survived it.

The catalogue

Each world brings its own light.

Nine worlds at launch, each with its own tone, voice and palette. A scenario doesn't just change the setting — it changes how the app looks, how it narrates, and what it will never do.

A Hundred Floors from Home

One flash of white light, and your world is gone: you stand in Towerfoot, a blank tin plate at your throat, and the only way home is up.

IsekaiPower fantasyLong

Seven Suspects

A locked-manor murder where nobody knows the killer — not even the storyteller. The truth is sealed until you find it.

MysteryGothicLong

Ascension

Nameless, rankless, you lay your hand on the Table of Ranks in Valcreuse, the city on the edge of the abyss.

FantasyCultivationLong

Nine worlds and counting

New worlds are written, tested and tuned one at a time. Chronicler subscribers see them first.

The loop

How a turn unfolds.

01

The world speaks

The narrator writes what your last action cost you, or bought you. The world moves whether or not you were ready.

02

You answer

Three paths are offered. Take one, or type your own — the engine reads intent, not keywords.

03

The dice decide

Risky moves roll a d20 against a difficulty set by the stakes. Your skill in that domain shifts the odds. Nothing guarantees them.

04

The books are updated

Wounds, rank, standing, promises, an act quietly turning over. Recorded, not narrated away.

In play

Straight from the table.

Uncropped, unstaged: a first turn, a d20 that mattered, and the case board of a murder the storyteller genuinely doesn't know the answer to.

A turn in A Hundred Floors from Home: narrative prose, three choices and a free-text action field
Three paths offered. A fourth, yours, always open.
A d20 roll in Seven Suspects: 16 plus 1 Interrogation equals 17, full success, evidence gained
16 + 1 Interrogation = 17. The suspect list just got shorter.
The case board in Seven Suspects: suspects, scenes, weapons, established evidence and formal accusations
The codex keeps the case. Two accusations left.
Under the prose

The parts you only notice when they're missing.

Facts are observed, never claimed

The story doesn't get to announce that you found the ledger. The engine checks whether the scene actually showed you finding it. That gap is where most AI adventures quietly fall apart.

Secrets stay locked

A name you haven't heard yet cannot appear in your list of choices. Revelations are gated until the story has genuinely told you — no accidental spoilers leaking out of the options.

Failure moves the story

A bad roll isn't a wall. Total failure, partial success and critical success each push the scene somewhere new. You lose ground, not the thread.

Promises are debts

Swear something to a character and it's written down, with a deadline and a price. Keep it and they remember. Break it and so does everyone they talk to.

Companions have limits

Every companion carries an arc and lines they will not cross. Push them past one and the relationship changes — permanently, and in the prose, not in a menu.

Stories end

Scenarios run in acts with real conditions for moving between them, and real endings at the far side. You can win. You can also die, and death costs something. Finished stories can be exported as a chronicle — a formatted document of everything your character did.

Before you download

Honestly, who it's for.

You'll like this if

  • You read for pleasure and want a story you can steer
  • You play solo RPGs, or wish you had a group and don't
  • LitRPG and progression fantasy are your shelf
  • You want mechanics that actually bite, not flavour text
  • You'd rather have six deep worlds than six thousand shallow ones

Look elsewhere if

  • You want a sandbox with no rules and no ending
  • You want to build and publish your own worlds
  • You want companion chat or character roleplay
  • You want images, voice or multiplayer
  • You want to play offline
Plans

Start free. Stay if it holds you.

Subscriptions are billed through the App Store and Google Play, and cancel from your device settings at any time.

Wanderer

A full adventure, at a reader's pace.

Free
  • 15 turns a dayResets at midnight, your time
  • 1 adventure at a time
  • Starter scenarios
  • Chronicle narrationThe recording-angel voice
  • One second chance if you die
Start free
Chronicler

For people who keep several lives running at once.

$14.99per month
  • Everything in Adventurer
  • 10 adventures in parallel
  • New worlds before anyone else
  • Export your chronicles as PDFEvery finished story, as a document you keep
  • Premium dice skins
Get Chronicler

Prices shown in USD and vary by storefront. Subscriptions renew until cancelled, and cancel from your device settings.

Questions

Asked often.

What is Unwritten AI?

Unwritten AI is a narrative role-playing game for iOS and Android. You pick one of a small catalogue of hand-authored worlds, create a character, and play through a multi-act story with an AI narrator, while a rules engine tracks your health, skills, rank, reputation and relationships.

Is it free?

Yes. The free Wanderer plan gives you 15 turns a day, one adventure at a time and access to the starter scenarios, with no payment details required. Paid plans remove the daily limit, open the full catalogue, and unlock parallel adventures and all four narrative voices.

Can I write my own scenarios?

No — and that's deliberate. Every world is authored and tested before it ships, because the depth of a scenario is what the whole experience rests on. Unwritten is a curated catalogue, not a platform for user-generated worlds.

Does the story remember what I did?

Yes. Progress is stored server-side as structured state rather than as chat history, so your wounds, promises, relationships and rank persist across sessions and don't decay as the story gets longer.

Can my character die?

Yes. Death is a real ending. Free accounts get one revival per adventure, which restarts you from an earlier checkpoint rather than undoing what happened.

Do I need an internet connection?

Yes. Each turn is generated on our servers, so Unwritten needs an active connection to play.

Is there an annual plan?

Yes. Both paid plans can be billed yearly instead of monthly, which works out around 30% cheaper than paying month to month. You can switch between the two from your device's subscription settings.

How is this different from AI Dungeon or a chatbot?

Open-ended AI storytellers improvise without a scoreboard: nothing is tracked, dice aren't real, and the story rarely ends. Unwritten runs authored scenarios on a deterministic engine — real d20 rolls, tracked statistics, act structure and genuine endings. More on that in the journal.

Your first world
is waiting.

Free on iOS and Android. Fifteen turns a day, forever.